/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Moira_Bronzbeard
 SD%Complete: 90
 SDComment: Healing of Emperor NYI
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"

enum Spells {
	SPELL_HEAL = 10917,
	SPELL_RENEW = 10929,
	SPELL_SHIELD = 10901,
	SPELL_MINDBLAST = 10947,
	SPELL_SHADOWWORDPAIN = 10894,
	SPELL_SMITE = 10934
};

class boss_moira_bronzebeard: public CreatureScript {
public:
	boss_moira_bronzebeard() :
			CreatureScript("boss_moira_bronzebeard") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_moira_bronzebeardAI(pCreature);
	}

	struct boss_moira_bronzebeardAI: public ScriptedAI {
		boss_moira_bronzebeardAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 Heal_Timer;
		uint32 MindBlast_Timer;
		uint32 ShadowWordPain_Timer;
		uint32 Smite_Timer;

		void Reset() {
			Heal_Timer = 12000; //These times are probably wrong
			MindBlast_Timer = 16000;
			ShadowWordPain_Timer = 2000;
			Smite_Timer = 8000;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//MindBlast_Timer
			if (MindBlast_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_MINDBLAST);
				MindBlast_Timer = 14000;
			} else
				MindBlast_Timer -= diff;

			//ShadowWordPain_Timer
			if (ShadowWordPain_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN);
				ShadowWordPain_Timer = 18000;
			} else
				ShadowWordPain_Timer -= diff;

			//Smite_Timer
			if (Smite_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_SMITE);
				Smite_Timer = 10000;
			} else
				Smite_Timer -= diff;
		}
	};
};

void AddSC_boss_moira_bronzebeard() {
	new boss_moira_bronzebeard();
}
